The fourth floor has additional rooms with treasures and more hostiles. The same room has a rare apparel item as a treasure. The resident dwellers can be found on the third floor, who mention a competition with Vault 404. The player's dwellers may encounter radroaches, including a glowing radroach, and mole rats on the first floor, while the second floor will have more rooms with enemies. Non-V.A.T.S.This is a simple quest to navigate through Vault 819. These four perks modify the base damage (DMG). NOTE: These tables do not account for perks such as Ghoul Ecology, Superior Defender, Demolition Expert, and Pyromaniac. If the player further increases the damage via a Headshot, then that damage doubles again to 2480, enough to one-shot a super mutant behemoth! And if the player has the Better Criticals perk, the damage will increase to 1240. In Sneak Mode, this damage is doubled, increasing it to 880 points of damage. This means that (if all pellets make contact), the weapon will deal 440 damage (80 base damage, plus 9 extra 40 critical damages). and scores a critical hit, the critical hit for each pellet is counted individually. Because of this, when the weapon is fired outside of V.A.T.S. While in perfect condition, and with a Small Guns skill of 100, the weapon deals 80 damage, plus an extra 40 damage for a critical hit. The Terrible Shotgun is one of the most powerful weapons in the game. CRITDMG is not affected by player's skill (small guns, big guns, energy weapons) or by weapon's condition.It is strictly used to calculate damage dealt to target-real or possible. This equation does not deal with the hit probabilities, or the critical probability.( DMG + ( TP × CRITDMG × BC ) ) × SA × HS = Final Damage to Target The damage formula is calculated as follows: = Modified damage for max number of rounds given total AP (135) and AP cost of weapon with mods for Bloody Mess perk, yao guai meat, Psycho, and "Very Hard" difficulty AP Next = AP needed for next shot after Full V.A.T.S. round including Better Criticals, Xenotech Expert perk, Pyromaniac perk, and maximum hit chance of 95% DMG/Full V.A.T.S. TP = Number of projectiles per weapon discharge (single click of mouse) SA = Sneak Attack modifier adds +100% total damage BC = Better Criticals modifier adds +50% critical damage HS = Headshot modifier adds +100% total damage Male Target = SA + BC + HS + Bloody Mess perk + Black Widow perk + yao guai meat + Psycho + "Very Hard" difficulty Non-Male Target = Same as male target only no Black Widow perk Insect = Same as non-male, only HS modifier is replaced with Entomologist perk AP = Action point cost per round DMG/Round = Modified damage per V.A.T.S. attacks add an additional 15% to this total. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries.Ĭombat damage DMG = Unmodified base damage per weapon discharge (single click of mouse) CRITDMG = Unmodified bonus damage added for critical strike on target, per projectile Crit% = * Weapon critical multiplier. While using V.A.T.S., the otherwise real-time combat is paused. The Vault-Tec Assisted Targeting System, or V.A.T.S., is a queuing system, inspired partly by the ability to shoot specific body parts in the turn-based combat system of Fallout and Fallout 2. Main article: Vault-Tec Assisted Targeting System
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |